VertexLitGeneric
{
	"$basetexture"   "models\weapons\v_models\hands\v_hands2"
	"$bumpmap"   "models\weapons\v_models\hands\v_hands2_normal"
	"$normalmapalphaenvmask"   "1"
	"$phong"   "1"
	"$envmap" "env_cubemap"
	"$envmaptint" "[.35 .35 .35]"

//	"$phongexponent"   "250"
	"$phongboost"   "0.3"
	"$phongexponenttexture" "models\weapons\v_models\hands\v_hands2_exp"
	"$phongfresnelranges"   "[0.05 0.5 1]"
//	"$halflambert"   "1"
	"$phongalbedotint"   "1"
	"$phongwarptexture" "models\weapons\v_models\hands\v_hands2_phongwrap"
}